Based in Berkeley,

Release Date:



Windows / Mac / Linux
PS Vita
Xbox One



About 2064: Read Only Memories

Neo-San Francisco, 2064 AD. Your life as a struggling journalist is interrupted by the world’s first sapient machine, a ROM (Relationship and Organizational Manager) named Turing. Together, you and the quirky robot will encounter a colorful cast of locals and overcome challenges as you uncover the city’s secrets behind the overlapping futures of technology and humanity. 2064: Read Only Memories is a new cyberpunk adventure that will take you on a journey of puzzle-solving and exploring as you investigate the mysterious world and characters of Neo-San Francisco.

Inspired by classics like Gabriel Knight: Sins of the Father and Snatcher, 2064: Read Only Memories is a retrofuturistic take on the point-and-click adventure genre that features a rich mature narrative and unique gameplay challenges hidden within the beautiful interactive pixel scenes. The deeper you delve into the life of your missing friend, the further you get entangled into this tale about the dark side of technology. Can you survive in Neo-SF? Or will the mystery go unsolved…?


Through their work, several members of MidBoss felt inspired to answer the challenge and make a game on their own. 2064: Read Only Memories is the result of our eagerness to highlight that it is possible and easy to celebrate diversity in a realistic way that is also a fun, deep game. There are many unheard voices in video games that are seeking diverse stories that are relatable, so instead of waiting for AAA companies to crusade for progressive themes in their games, we decided to form a team and make the kind of game that we want to see. We believe it is important for games to feature queer and diverse characters and themes in a positive way.

Through 2064: Read Only Memories, we explore how these topics can be handled in a way that doesn’t override the core goal of making a game fun, interesting, and engaging. These elements were a perfect fit to include in an adventure game, and we believe we have been successful in revitalizing the classic point-and-click genre through a progressive modern viewpoint.


  • Dynamic narrative defined by player choices.
  • Over 10 hours of dialogue, exploration, and gameplay challenges with multiple solutions, paths, and endings.
  • Voice acting from a unique and diverse professional cast of talent, including Austin Creed (aka WWE Superstar Xavier Woods), Todd Bridges, Melissa Hutchinson, Jim Sterling, voices from Telltale’s “The Walking Dead”, and many more!.
  • New and revamped puzzles, an even deeper story and new expressive animations for the lively citizens of Neo-SF.
  • “Endless Christmas”, an extended epilogue giving you the opportunity to hang out with your favorite Neo-SF locals!
  • Even more Hassy than ever before!

Exclusive Features to Nintendo Switch

  • Remastered side-story, PUNKS!
  • HD Rumble brings the experience into the palms of your hands.
  • Extra features includes 55-page digital artbook, soundtrack, trailers, and more!

VO Cast



Launch Trailer


download files as .zip (65 KB)


download file as .zip (7 KB)

Awards & Recognition

  • IndieCade Selection 2015

    - 2064: Read Only Memories, 2015

  • Famitsu Gold

    - 2064: Read Only Memories, 2017

Selected Articles

  • ROM is a resounding success and one of the most affecting adventures I've ever had.

  • The mystery-suspense developments involving organized conspiracies grips the player’s heart and mind and doesn’t let go.

  • A vivid and exciting tale

About MidBoss


MidBoss is a games and media production studio headquartered in Berkeley, California. Our projects include acclaimed documentary, Gaming in Color, and the cyberpunk point-and-click adventure, 2064: Read Only Memories.

We’re staffed by professionals from diverse backgrounds, founded on the belief that fun, interesting media can also create an environment where inclusive characters can be a part of mainstream media and beyond.

More information

More information on MidBoss, our logo & relevant media are available here.


Matt Conn
Executive Producer, Creator

John James
Director, Lead Artist, Animator

Philip Jones
Editor, Associate Producer, World Writer

Sergio Kossio
Programmer, Lead Scripter, Game Design, Additional Art

Matthew Hopkins
Audio Director, Sound Design

Ted DiNola
Programmer, Game Design, Additional Art

Valerie Thompson

Mario Santos
Scripting, Additional Sounds, QA

Addie Lombardo