We wanted to explain what’s going on with the release of 2064: Read Only Memories, the “Director’s Cut” of sorts of Read Only Memories (2015) that was slated to launch on PS4 with a full VO cast this week. Spoiler alert: The game is being delayed until Q1 2017. Read below for why:
First, we’d like to apologize as we know there’s been a ton of back and forth on the game and the dates surrounding launch. We wanted to be honest with you, our fans, about what’s been going on. When we began, we were not aware of the intricacy and specificity that is required to certify with a console. Getting a game running well is not the issue; you have to use specific file structures, protocols, and timings. These are things that we did not understand as we went into this process with a functioning game.
Our first date, August 16th, was chosen because Sony was gracious enough to offer us a featured store placement with PS4 and Vita. Unfortunately, we thought that since the game worked, the port would be simple.
The first road bump we hit was on the Vita. Some of the new systems we had to add to the game because of certification caused the game to stop functioning properly on the Vita’s hardware. This cost us a lot of momentum in the process. We delayed the game in the hope we could get it working, but we realized that making the PS Vita work within the right amount of time for launch would be nearly impossible, and so we decided we would just release on PS4 alone first, with the Vita version to release at a later date.
It was now just a few weeks out from our next planned release date, September 20 for just the PS4. Past this date there would be no opportunity for store placement, something that would let console owners know the game was released. In addition, it was looking like we would not make a simultaneous release in Europe due to the resubmission.
Due to these events, we no longer had the game coming out in Europe on launch, or had press codes, or had a PS Vita version ready, but we still held on tight, hoping that we could get it out for fans this fall.
Then, we hit another issue in the certification process, which was pretty disheartening. However, the delay of Final Fantasy XV gave us another chance, September 27. We would need to redo all of our marketing materials for a third time, and we did, even if it was kind of a mess. Unfortunately we ran into one more problem, one that was caused by a software update and was out of our hands.
At this point, we had lost the chance to release for cross-buy for PS Vita, a simultaneous EU release, press codes for press, all of our marketing materials for launch, and the store placement, due to the VR and holiday season beginning.
There was just too much not in our favor, or in our fans’ favors either. This wasn’t the sort of release we were working for and it wasn’t what we wanted to give to our audience. That’s why we’ve decided to delay the game to 2017. Even if that means we are ready ahead of time, it means we can work on all the parts so that we can release in the way we want, so that everyone can play it.
We’re eager to get more news out there soon for what the new release dates and consoles will be but we’ve also learned our lesson about over-promising on things with dates. We are sorry for all the misinformation that’s been put out there, and the fact that we have to delay again. We feel awful for fans and this process has been a not super great one for us. Rest assured that we won’t repeat this again.
Long story short.
We played too hard and fast into release dates, thinking we could meet all the requirements needed to get 2064 onto consoles with flying colors without fully understanding the process. Now we know better, and because of that, we’re working hard to bring you the most solid and complete 2064 experience we can. Releasing the game the way we originally intended, and the way we believe our fans (and newcomers) would most appreciate it.
To help hold everyone over with the delay, we will be releasing a new demo soon showcasing some of the new voice acting and visual additions we’re including in 2064. This will be similar to the one we recently showed off at PAX West, and what will be shown at GaymerX4. We’ll keep you posted on when that demo will be arriving.
We’re so incredibly thankful for your continued support and encouragement (and patience!). We have such an awesome game that we’ve been working on for the last few years, and especially these last 10 months, and we’re really eager to get it out to you all soon!
It’s been a long time coming — we can’t wait to show you what we’ve been working on and all the hard work we’ve put into making a huge, huge overhaul on Read Only Memories with 2064: Read Only Memories.
We made a video about it — but we originally thought it was going to be a week before. But we didn’t want to waste the video, so we tried to make it work 🙂
The actual release date on PS4 is September 27th! It will be a free update/launch for PC, Mac and Linux users in November (more info to come!). We’re still working on other platforms..Vita ran into some issues that we’re hoping we can sort out asap.
… We have a NEW real trailer we’ll be launching on launch day 😉 Oh, and did you see our cast announcement? 😀
PAX was awesome… Tokyo Game Show is next! Then launch and GaymerX … Busy busy month!!!!!!!
We announced the upcoming Turing plush which will be made public for sale soon with Sanshee along with new shirts and pins! 🙂
Lots more coming soon!!!!! Hit us up anytime at @rom2064 on twitter! 🙂
Bye from Neo-Tokyo! We’ll be back in Neo-SF next week for the launch! ^__^
Today we are letting you know that due to a couple difficult hiccups in the certification process, we made the decision to take a bit more time to make the game function on the PlayStation and all its components flawlessly. With that we needed to push back the PS4/Vita release date for 2064 so that we can make the best game possible for you all.
We’re working to catch the next PlayStation launch window which right now looks like it will be mid-September.
We’ll keep you posted with more info as it comes, so make sure to watch this site and our Twitter account (@ROM2064). We are extremely thankful for all the support and patience that the community has given us, and we are committed to making sure the game is exactly how it should be when everyone first gets to play it. We’re looking forward to letting you all visit Neo-SF very soon.
2064: Read Only Memories is a ‘director’s cut’ of sorts for the original ROM. It includes new animations, new art, and voice acting from a stellar cast of voice actors. This new version of the game will breathe new life into your favorite characters and hopefully introduce you to some new ones as well! So who is our cast of voice actors?
Melissa Hutchison is well known for her voice role as Clementine in The Walking Dead for which she won “Best Performance By a Human Female” at the 2013 Spike Video Game Awardsand has been nominated twice for a BAFTA Award for “Best Performer”. Melissa is also the voice of Komasan on the hit Nintendo game Yo-Kai Watch and Ashe in League of Legends. Having the gift of gab since birth, Melissa was able to turn her love of creating voices into a full time gig as a Voice Actor. Best known for her award winning role as Clementine in Telltale Games’ The Walking Dead, you can also hear Melissa’s voice in numerous other games, commercials, television and animation. Her most current projects include the animated series Space Racers, voicing Starling and Ava, Yo Kai Watch, voicing Katie, Komasan, and numerous other Yo Kai, and returning for season 3, as Clementine for Telltale Games The Walking Dead. Melissa Is thrilled to be joining a stellar cast of actors in the upcoming game, 2064: Read Only Memories, as Turing.
“2064 is a really special game that’s not only super accessible, but also deals with complex issues and universal truths. Turing was an incredibly fun character to do voice acting for and I can’t wait for everyone to fall in love with them and the story of this game like I did”
Erin Yvette is an American voice and stage actress best known for her roles in video games. Notable performances include Snow White in Telltale Games’ The Wolf Among Us and Alex in Night School Studio’s debut title, Oxenfree. A Telltale regular, Erin has voiced characters for The Walking Dead, Tales from the Borderlands, Minecraft, and their upcoming Batman series. She can also be heard in various car, fashion, and tech commercials, and be seen on stage in theaters throughout the San Francisco Bay Area.
Sarah Elmaleh is best known for voicing player character Katie from Gone Home, and can be heard in a wide variety of titles: from Galak-Z to Call of Duty: Black Ops III,Uncharted 4 to Gravity Ghost. She is a passionate advocate for games, developers, and games performance.
Sarah Williams is a Los Angeles based voice actress for video games, animation, commercials, and audiobooks. She’s been heard in games such as League of Legends as Jinx the Loose Cannon, Skullgirls as Peacock, and the Hyperdimension Neptunia series. She’s also voiced in animes such as Kill La Kill, Sword Art Online, and Madoka Magica as Sayaka.
Lonnie Alex is an actress, model, go-go dancer, and writer from Las Vegas. Energetic and driven from a young age, her parents enrolled her in magnet schools where she took classes in theatre, writing, singing, and dancing. Since getting her BA in Theatre Acting for the Camera from The University of Las Vegas, Lonnie has been non-stop in pursuing her career. She has worked on several motion pictures, commercials and print ads, and is constantly updating her portfolio. Lonnie’s passion burns bright like a star and she puts her all into every project she takes on.
Nathan Sharp aka NateWantsToBattle, is an American voice actor, musician and gaming commentator best known for his gaming and anime music videos, from popular songs about video games to unique covers of existing video game tracks to performing anime openings in English. You may also know him as the voice of Pronto from Heroes Never Lose, Zack Fair in TeamFourStar’s Final Fantasy VII: Machinabridged and Link from Zelda Universe Presents Skyward Sword the Movie.
Erik Kimerer has always heard voices in his head and decided to do the only sensible thing; let them out. He was born and raised in Seattle, where he was trained in the Japanese method of anime voice acting by a veteran seiyuu. After graduating in Theatre Arts he moved to L.A. to pursue his love of telling stories through video games, animation, and even in the wrestling ring.
Recent anime works you may have heard Erik in include “Gundam: Iron-Blooded Orphans” as Biscuit Griffon, “Your Lie in April” as Takeshi Aiza, “Toradora” as Ryuuji Takasu, “Magi” as Alibaba Saluja, “Accel World” as Haruyuki Arita, “Sword Art Online” as Ducker, and “Seven Deadly Sins” as Gowther. In the world of video games, Erik has lent his voice to Cress and various other characters in “Tales of Xilia 2”, Mark Evans in “Inazuma Eleven”, Oskar in “Atelier Sophie”, Joven Glacius in “Heroes of Newerth”, and a Black Egret in “Skullgirls”.
Erik is happy to travel and share his stories and experiences with his fellow anime/game fans, as well as make new ones along the way.
Adam Harrington is a BAFTA & VGA nominated voice actor with scores more wins and noms from respected gaming institutions to his credit. Adam is best known for voicing characters such as Bigby Wolf (& Woodsman) in “The Wolf Among Us”. Shaco/Mordekaiser/Ryze/Karthus/Kassadin in “League of Legends”, Andy St. John in Telltale’s “The Walking Dead”, Kroger in “Tales from the Borderlands” among hundreds more.
Damian McGivney is astranger surrounded by birds; voice like a malfunctioning star. A traveller from Oregon, now living in Seattle after much exploring, with a curious passion for games and audio, and have built my entire life exploring the depths of both, and I’ve even had the privilege of writing with some of the best on Starbound’s lore, and now the honor of being here, and lending my abilities to such an incredible team, on an outstanding adventure.
23 years, casting magic, and whispering secrets to microphones; making memories from dreams, don’t you ever give up. <3
Gavin Hammon cursed at an early age mostly due to his loquaciousness and use of big words, like loquaciousness. He grew up in the eastern SF Bay Area singing in choir, improvving in high school,touring with dance hall crashers in college. He found VoiceTrax SF in 2000 and began training as a voice actor with gusto, suddenly aware that doing silly voices was sometimes encouraged. Since, Gavin has worked in every aspect of VO, lending voices to award winning games, a few ‘hot toys of the season’, corporate espionage, cartoons, audiobooks, theme parks, promos, commercial campaigns, and many projects too weird for classification. His reputation for working quickly and efficiently with no headaches make him both a viable choice and a solid solution for any type of VO casting.
Erin Fitzgerald is a top voice actress for animation, video games, and anime. Her favorite roles include Nazz and May Kanker in Ed, Edd and Eddy; Bo in Storybots; Juleka and Rose in The Miraculous Tales of Ladybug and Cat Noir, Raven Queen and C.A. Cupid in Ever After High; Abbey, Spectra and Rochelle in Monster High; Yrel in World of Warcraft: Warlords of Draenor; Chie in the Persona 4 series of games and anime; Noire/Blackheart in the Hyperdimension Neptunia series of games and anime; Agnes Oblige in the Bravely Default games, Junko and Genocide Jill in the Danganronpa series of games, Sona and Janna from League of Legends;and Parasoul in Skullgirls. She lives and works in Los Angeles.
Jim Sterling is a videogame critic and video producer most famously known for his weekly commentary show The Jimquisition. After a decade of experience in games media, writing for such publications as Destructoid, IGN, GamePro, and more, he has found success as a fully independent content creator funded directly by fans on Patreon. Recently he has turned his attention to voice acting, appearing in such games as The Charnel House Trilogy, Jazzpunk, We Happy Few, and the upcoming Oddworld: Soulstorm.
Zoe Quinn is a game designer and the creator of Depression Quest, as well as the co-founder of Crash Override, a crisis helpline, advocacy group and resource center for people who are experiencing online abuse. Zoe is also well known for her appearances talking about issues within the game development and gaming communities. She has previously lent her voice acting talents to multiple characters in Necrophone Games’ Jazzpunk.
Terry McGovern is well known on radio, TV, commercials, animation, feature films, theatre and video games. You may remember him uttering those immortal words “These are not the droids we’re looking for” in Star Wars, A New Hope. He has also appeared in American Graffiti, Nine Months, and of course our favorite, Mrs. Doubtfire. On network television, he has appeared in TV series like Cagney & Lacey, Happy Days, Three’s Company, Mork & Mindy, The Jeffersons and Newhart. His voiceover, animation and video game work goes into the hundreds and includes stints for Disney (He’s the voice of Launchpad McQuack on Ducktales and Darkwing Duck), Lucasarts, Electronic Arts, X Box, Sega and many others. Most recently, he has appeared in The Wolf Among Us and The Walking Dead for Telltale Games. Currently, Terry teaches commercial and character voice at the College of Marin and continues his 17 year stint as Artistic Director for the Marin Actors’ Workshop.
Dan Ryckert, best known for his senior editor role at Giant Bomb, has worked in numerous entertainment venues. He’s written books about anxiety disorders and militaristic alligators, set two Guinness World Records, appeared in L.A. Noire and Infamous: Second Son, and manages the best professional wrestlers that Northern California has to offer. 2064: Read Only Memories marks his debut voice-over role.
Austin Creed aka one third of the current WWE World Tag Team Champions Xavier Woods, comes to us from the youtube gaming channel UpUpDownDown. Go subscribe if you havent already! He leads a double life as a sports entertainer with the WWE and a gaming youtuber with a passion for all things nerdy. Growing up he always wanted to be in the WWE and a part of the video game world. He’s figured out a way to mesh both of his long time loves together by being a part of this game. With two undergraduate degrees (psychology and philosophy) and a masters (psychology) he is always pursing more and making an attempt to jump the next hurdle in life. This is his first break into voice acting in the video game world and hopefully not his last. When is isnt busy traveling the world, flying from the top rope, and kicking his opponents in the head he loves to sit back and watch anime, specifically Food Wars. He is extremely excited about being a part of the MidBoss’s illustrious Read Only Memories crew and hopes that you enjoy playing it.
Dave Fennoy has been a preeminent voice working in Los Angeles since 1990 and one of the most versatile voices in the industry providing voices for Commercials, Narrations, TV Promos, Award Shows, Animation and Games. His promo clients over the years include HULU.COM, ABC, The WB, Fox, CBS, Showtime, Starz, ESPN, The Disney Channel and TV One. His campaign spokesvoice credits include Lexus, McDonalds, Corona Beer, KFC, Toyota, Chrysler, and ATT, Time Life Music R&B/Gospel and Southern Company. Gamers enjoy his work on STARCRAFT II, Metal Gear, That’s So Raven, Ultimate Spiderman, Delta Force, Star Wars, Laura Croft Tomb Raider, and many others. Narration credits include programs for National Geographic, Discovery Channel and Science Channel’s popular series, “When Earth Erupts”. His various film voices include “Ghost Rider”, “Happy Feet”,and “King’s Ransom”, and he has proved a cartoon favorite in such series as The LeBrons, Kim Possible, Ben 10, Darkwing Duck, New Kids on the Block, Pro Stars, Johnny Quest and Sonic the Hedgehog. Dave has been the show voice for several TV and Award shows, among them Late Night with Greg Kinnear, The Billboard Music Awards, The Teen Choice Awards, Cedric the Entertainer Presents, and for the past 15 years The NAACP Image Awards.
Jeff Lupetin is a sought after voiceover talent with 25-plus years of national and local exposure, best known to gamers as the voice of Gillian Seed in Hideo Kojima’s classic adventure game Snatcher (1988). His web site www.jeffsvo.com is a master class on the different areas he has perfected in the voiceover business. Jeff has been teaching voiceover since 2000. After teaching the beginning VO class at Acting Studio Chicago he went on to create the Intermediate VO class.
Jeff’s early training was as a TV-Film major at Northwestern University in Evanston, IL. He performed locally as an improvisational comedian and writer before beginning his VO career in 1983. At that time, he was a children’s programming writer and announcer for two local Chicago stations. Jeff now offers one-on-one coaching, classes, seminars and full demo production. Most recently he directed young Chicago actors for the 22 CD audio book, Word of Promise, the Next Generation currently on sale. Jeff coaches at Acting Studio Chicago at 10 W. Hubbard Street in Chicago and at his home in Evanston.
Josh Tomar is a Los Angeles-based voice actor working primarily in video games along with many indie projects, going back to his formative years as an active contributor on Newgrounds.com. A few of his more recognizable past roles include Trundle and Greyor (the ARAM/Howling Abyss ghost shopkeeper) from League of Legends, the announcer from Skullgirls, a variety of characters for Hi-Rez Studios’ “Smite” and “Paladins” and the narrator for a number of the Adult Swim Games promos that frequently air during the [Adult Swim] block on Cartoon Network. Josh is very excited to be joining the cast of ROM and has been a lifelong fan of the point-and-click adventure genre since playing Monkey Island 2: LeChuck’s Revenge back in 1991.
Charlie Logan is an American voice-over artist and vocalist from Seattle, Washington. He recently worked on the video games “Infinifactory” and “Ironclad Tactics”, both by Zachtronics.
Since 2011, he has narrated NetherWords—a podcast available on iTunes—reading public-domain or Creative Commons science-fiction short stories. Since 2015, he’s provided the voice for Rainier, a full-scale Dalek from Doctor Who, that he built from scratch in his garage.
In addition to his voice acting, Charlie has performed as a soloist with the Seattle Opera Guild, Seattle Choral Company, and the Toronto-based Nathaniel Dett Chorale. He is a founding member of the Illumni Men’s Chorale in Seattle. Prior engagements have included Seattle Opera and the Toronto Mendelssohn Choir.
Jessi Nowack is an actor and writer, just like everyone else in New York City. A founding member of Elite3, she oversees all of their video production and blah blah boring company stuff no one cares about. She is mainly known for her work on Pokémon ‘Bridged, Dark Swamp, Controller Rollers, Epic Wub Time, and numerous TeamFourStar productions. Jessi has won multiple awards for her performances in high school theater, but what she really wants you to know is that she can hold her breath for a whole 11 seconds. Wow! There should be an award for that! When she’s not working, she spends her time playing ukulele and wearing snapbacks.
Jeremy Baker has been acting since he was five years old and somewhere along the way convinced himself that people might want to pay him to do it! You can hear him in several charming indie games, that one MOBA that isn’t League or DOTA, and a few abridged series that haven’t been banned from YouTube.
Anthony Sardinha is a voice actor from Toronto who has provided vocal talents to games such as The Journey Down, Awesomenauts, YIIK: A postmodern RPG, Apotheon, Stick It to The Man, Swords and Soldiers II, Warframe, Heroes of Newerth and many others. Oh no? Well maybe you’ve heard him on tv in animated shows like Totally Spies, Camp Lakebottom or Pokemon? Nothing? Okay, dang. Well he’s done voice work for online shows like The Nostalgia Critic, TOME: Terrain of Magical Expertise or Wonders of the Universe? Still nothing? Come ooooooooooon.
Well aside from being a voice actor, he’s also a member of the popular online parody group TeamFourStar, were he co-write, direct, produce, manage and star in our second series, “Final Fantasy VII – Machinabridged”. he’s also the host and producer of the TeamFourStar Podcast.
But none of that matter, what matter right now is that he hopes you enjoy all the performances from some of these amazing actors! Take care!
Jack Evans is a voice actor, podcaster, and audiobook narrator based in Minneapolis, Minnesota. Jack began acting in community and school productions at age 6. Though they left the stage behind after college, they never lost their love of character performance. After years of encouragement from friends and family who enjoy Jack’s ability to bring a story to life, they began narrating stories and voice acting as a hobby in 2013. They published their first professional audiobook via the Audible Creation Exchange in 2014. A queer person of nonbinary gender, Jack has a passion for working with and promoting the work of other minorities, particularly in genre fiction and video games.
Dylan Zaner aka 8Bit, makes gaming YouTube videos online as well as livestreams daily on http://www.twitch.tv/8BitHomo. Dylan strives to create a safe space for LGBTQ youth in the gaming sphere as well as one where everyone can have a few laughs.
Jonathan Holmes learned from an early age that his willingness to put himself out there was his greatest strength. Singing lead vocals in funk band Jonny Holmes and the Friggin’ Speedbumps led to being cast on MTV’s Road Rules Season 5, which led to a few years of wrestling as a giant monster in Kaiju Big Battel, singing about being a serial killer in the musical murder mystery March, and a brief appearance in the hit documentary Indie Game: The Movie. He also co-created Youtube shows like The Destructoid Show, Talking to Women about Videogames,Teenage Pokemon, Samus & Sagat, Art Hawk, hosts the videogame development podcast Sup Holmes, and writes for Nintendo Force magazine. On top of all that, he still finds time to work six days a week as a licensed clinical mental health social worker. Someday, he’d like to sleep for 8 hours in a row, spending the remaining 16 hours in the day playing Pocket Card Jockey
Matthew Hopkins is a video game composer, sound designer and music producer best known for composing the soundtrack for Midboss’ cyberpunk adventure game Read Only Memories and for the album Chrono Jigga, which saw Jay-Z’s lyrics mixed with hip-hop instrumentals crafted from the Chrono Trigger soundtrack.
Todd Bridges was born on May 27, 1965, in San Francisco, California. As a young child, Bridges appeared in commercials and on television shows. His big break came in 1978 with the part of Willis Jackson on the hit TV sitcom Diff’rent Strokes—a role that he retained for eight years.
We hope you’re excited by the star power! Keep in mind this is only one feature in 2064: Read Only Memories! We have new animations & wider expressions for our lovable cast, updated and improved puzzles, more vibrant city locations, and much more! We can’t wait to show you everything we’ve worked so hard on.
BIG NEWS ! !
We’re adding so much new content to ROM, we’re naming this new update something bigger!
ROM: DX will now be 2064: Read Only Memories ! It will include
-Fully Voice Acted dialogue (Including none other than Melissa Hutchison as Turing!)
-New and extra animations for all your favorite characters (and even the ones you don’t like!)
-Full release on PS4 and Vita
For those that already own the game, it’s free! Thanks for all your support and love (-˘̀ᵕ˘́-)
BUT THAT’S NOT ALL ! ! (-‶’▱’‶-)
We’ve also got a special portable version of the game coming out for mobile
Read Only Memories: Type-M will be available for all of your mobile devices; IOS, Android, even on your Kindle Fire!
Thanks everyone, we hope to excite and surprise! ( ･▿･ )
You may know her from The Walking Dead‘s Clementine, or Yo Kai Watch‘s Komasan, or many many other characters, and she is now joining us as the voice of Read Only Memories DX’s Turing!!
Joining the already announced cast of Dave Fennoy, Adam Harrington, Gina Tron, and Todd Bridges, this is just the first of some amazing folks we’re so eager to show you…we have some big big things to show for ROM DX…stay tuned 😉
We had an amazing time showing off the game and chatting to our friends at GDC and SXSW – we’ve been so busy! Up next is PAX East..we hope to see some of you wonderful cyberpunks there!!!
Also! Enjoy some wonderful art from our good friend LATTE!!
Neo-San Francisco will never be the same. Read Only Memories EX is now live!
Endless Christmas is our FREE DLC released today, that allows you to revisit the city of Neo-San Francisco on Christmas day, exploring what has taken place since the events that took place just the day before.
To unlock EX, you’ll need to have played through Read Only Memories to completion and achieved Ending One (the “canon” ending). The Steam achievement for this is called All Good Things, and if you’ve unlocked that, you’ll find the EX button on the main menu. If you need help achieving Ending One, visit our wikia here! Spoilers inside!
Please enjoy Endless Christmas, use #EndlessChristmas on Twitter, and let your friends know that there’s always more to find in Neo-San Francisco.